![]() While looking around you should see various black and red dots, these are towns and dungeons respectively. ![]() The 3rd ✥ button will make the map fill the screen, pressing it again will go back to normal size. You can pan around the map either with middle mouse or by clicking and dragging. ![]() Use the + and - buttons in the top right to zoom in and out. Under the General tab, and within the "LAUNCH OPTIONS" section type -mapeditor in the specified field.Navigate to the Steam Library, right-click on CK3 and open properties.10.3 Why is there a line across the screen?.10.2 Why can't I use the auto-nudge (dice) button to place my buildings and locators?.10.1 Why can't I scroll all the way to the right?.9 Creating a Map with a Custom Resolution.5.2 Defining the holdings, religions, and culture of baronies.Continent Size: Shore Smoothness: Island Scatter: Shore Scatter: Distortion: Finer Distortion: Elevation Factor: Elevation: Sea Level: Continent Factor: Heat: Dryness: Population Factor: Instructions You can import new assets later from within the editor.Īn example heightmap of Ireland and part of Britain Do this with a map that functions before you try to use anything you've created. The heightmap is the base of every map, and defines the overall shape of the non-paper map. Heightmaps are represented as greyscale images, where black is the lowest possible elevation, and white is the highest possible elevation.Ĭreating a heightmap įor real world locations, NASA provides detailed heightmaps to the public through the topography section of the Blue Marble project.įictional heightmaps are usually created using a combination of software, often an image editor like Photoshop or GIMP and terrain generation software like World Machine or Gaea. #NAME OF WARCRAFT 2 MAP EDITOR FILE SOFTWARE# The heightmap is found at "/map_data/heightmap.png", and must be saved as a 16bit greyscale image. The heightmap dimensions must match the "original_heightmap_size" definition defined in "/map_data/heightmap.heightmap". These will be created by the CK3 map editor when a heightmap is repacked and saved.Īn example river map of Ireland and part of Britain Other heightmap files Īlong with "heightmap.png", there are also two important automatically generated heightmap files, "indirection_heightmap.png" and "packed_heightmap.png". The river map is a special file that defines coasts and rivers, which is both used by the terrain engine to paint rivers on your map as well as to define where river crossing are for armies. It is not used for navigable rivers or other bodies of water. Improperly created river maps will cause a CTD. They must be indexed RGB images with a very specific color pallet the best way to prevent crashes when creating a river map is to start using the game's original river map, found at "/game/map_data/rivers.png". Any other colors besides those in the original color index, including antialiases or transparency, will result in a CTD. If the river map refuses to export properly when using Gimp, close Gimp, copy the base game's river map into your mod folder, and then open it using Gimp. This will reset any saved export settings that may be causing problems. Once you are done, choose "overwrite rivers.png" as your export option. You can think of the CK3 river-drawing algorithm as basically taking one of the three special pixel colors (red, yellow, or green) and using those as the starting points to draw river sections, with the green one being the starting point for the whole river system. Each river section should have one of the three pixel types at one end and none at the other. That means a river cannot leave and rejoin its parent, as often happens in real life. Red and yellow pixels on the side of river sections are separate from this limit, as they generate new river sections. Each of the three river types also dictates flow direction for the river section it generates: Green and yellow pixels cause the river to flow away from them, red pixels cause the river to flow towards them. There should only be a single source pixel for each river system this means if a river has any tributaries, those tributaries should not have a green source pixel. The pink and white colors on the river map are only for your reference they both share the code meaning of not being rivers. #NAME OF WARCRAFT 2 MAP EDITOR FILE CODE# Therefore, you can draw rivers through water as easily as land, they simply won't be visible.
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